Posts Tagged ‘Design’

What’s on the Internet?, vol. 2

My article ideas have been piling up, but schoolwork prevents me from writing well-written articles and I don’t think it’s fair to clog the Web with short, meaningless content (ala Twitter). In that spirit, I’ve created this series of posts called “What’s on the Internet?” where I post 5 links to topics I wanted to [...]

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Setting the clock: The problems of choosing a time limit

Deciding on the maximum amount of time for ANY game must be crazy hard. Make it too short and it’s too much of a rush. Make it too long and you start to make it boring. Shoot for the middle of the road and you piss off everybody. One of my favorite games is called Warhawk. [...]

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TheDailyTOW.com update#3

Users can now vote on their favorite videos and browse popular videos.  Additionally, users can now put their videos on the main page and have them commented on. I also worked on the admin interface. I’m tired, so I’ll leave it at that.

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You know who needs Kudos? The dev who designed the UI for Warhawk, that’s who!

Many people complain about Warhawk, but really, it is one of the best designed games out there on the PS3. You’ve acknowledged Warhawk’s gameplay and weapons design, but I haven’t seen anyone praise the UI (User Interface). Hopefully after this post, you will. There are two distinct states of mind when you are playing Warhawk. [...]

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Designer Bias: Warhawk vs Nemesis

Someday, the day of the dramatic storyline, complex plot, and fascinating characters will arrive to video games. Sure, some games have decent writers and designers, but fact of the matter is that most games have an incredibly linear story. Why? Because designers are lazy. Take Warhawk, for example. Warhawk came out almost 2 years ago and [...]

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